Overcoming Wilderness
Overcoming Wilderness — including its engine, game code, artwork, models, sounds and this website — is proprietary software. © Kian Ansari. All rights reserved. The game engine is written from scratch; no third-party game engine is used.
The Game redistributes the open-source components listed below. Each remains under its own
license, and nothing in the Game's own terms restricts the rights those licenses grant you.
The full, verbatim license texts ship with every build (client, server,
launcher and installer) in the licenses/ folder next to the
THIRD-PARTY-NOTICES.txt file.
Third-party components in the game
| Component | Purpose | License |
|---|---|---|
| OpenAL Soft | Audio output | GNU LGPL 2.1 (see note below) |
| Silk.NET | Windowing, input, OpenGL/OpenAL bindings | MIT |
| GLFW (via Silk.NET) | Native windowing | zlib/libpng |
| StbTrueTypeSharp | Font rasterization (managed port of stb_truetype) | MIT / Public Domain |
| NVorbis | Ogg Vorbis audio decoding | MIT |
| Microsoft.Data.Sqlite + SQLite | World persistence | MIT / Public Domain |
| .NET Runtime & libraries | Runtime, JWT token verification, cryptography | MIT |
| Avalonia | Launcher & installer UI | MIT |
| Inter (font) | Launcher & installer typeface | SIL Open Font License 1.1 |
| Vulkan Memory Allocator | GPU memory allocation (Vulkan backend only) | MIT |
| shaderc (via Silk.NET) | GLSL → SPIR-V compilation (Vulkan backend only) | Apache 2.0 |
OpenAL Soft — LGPL replaceability note
OpenAL Soft is shipped as a separate, dynamically linked, unmodified shared
library beside the game executable (openal32.dll on Windows,
libopenal.so on Linux, libopenal.dylib on macOS). As permitted by
the LGPL, you may replace it with your own build or version of OpenAL Soft — the game loads
whichever compatible library is present, and nothing prevents the substitution.
This website
This website is handmade — plain HTML, CSS and JavaScript with no third-party libraries, frameworks, fonts or CDNs. All screenshots are real, in-engine captures from the game. © Kian Ansari.